Cannons

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Description[edit | edit source]

Swivel Gun

Cannons are the best way to arm your ship for Ship vs Ship combat, or against mantas. However, they don't do effective and reliable damage to players, only ships. They fire cannon shells, the schematic for which is learnt when you research your first Tier 1 Cannon. Cannons can not be used when they aren't attached to the ship, although this may change in the future[1]. You can find cannons as procedural schematics in chests, or research them from the knowledge tree.
To load your cannon you should interact with the magazine on the side, which will bring up a chest UI which only accepts cannon shells.
To fire your cannon use E to take control and Left Mousebutton to fire. You can use your mouse to aim.

Cannon Statistics[edit | edit source]

Weight [edit | edit source]

The weight of the Cannon. This is a total of the weight of all the materials used to craft the cannon.

Resilience [edit | edit source]

The hitpoints (HP or health) of the engine provided by the cannons's casing. (also see: Resilience)

Capacity [edit | edit source]

This mechanic has not been implemented yet. Expect this feature to be in a future early access version (0.2.X.X).

Power [edit | edit source]

The range of the shot, higher power means the shot can go further.

Overheat Limit [edit | edit source]

How quickly the cannon overheats and has to cool down before being used again. At the lowest overheat limit a cannon can still fire 15 shots before needing to cool down.

Rate of Fire [edit | edit source]

How quickly the cannon can reload and fire.

Material Boosts[edit | edit source]

Credit for Research goes to Demodraco and his forum thread Testing was done using Q10 Lead in other slots, this means the "Percentage increase over base" is always off by the boost of Q10 lead (from the other slot boosting that particular stat)

Barrel
MaterialPower Overheat Limit
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium 80.00%40.00% 41.18%13.46%
Titanium 96.00%48.00% 70.59%23.08%
Tin 72.00%36.00% 35.29%11.54%
Iron 88.00%44.00% 70.59%23.08%
Steel 92.00%46.00% 76.47%25.00%
Bronze 84.00%42.00% 52.94%17.31%
Nickel 88.00%44.00% 82.35%26.92%
Copper 80.00%40.00% 58.82%19.23%
Silver 76.00%38.00% 47.06%15.38%
Lead 76.00%38.00% 35.29%11.54%
Gold 80.00%40.00% 58.82%19.23%
Tungsten 100.00%50.00% 100.00%32.69%
Ammo Loader
MaterialCapacity Rate of Fire
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium 83.87%39.39% 66.67%29.63%
Titanium 80.65%38.46% 45.83%22.45%
Tin 54.84%29.82% 79.17%33.33%
Iron 61.29%32.20% 66.67%29.63%
Steel 100.00%43.66% 33.33%17.39%
Bronze 41.94%24.53% 54.17%25.49%
Nickel 67.74%34.43% 50.00%24.00%
Copper 67.74%34.43% 62.50%28.30%
Silver 58.06%31.03% 70.83%30.91%
Lead 35.48%21.57% 95.83%37.70%
Gold 45.16%25.93% 100.00%38.71%
Tungsten 90.32%41.18% 20.83%11.63%
Firing Mechanism
MaterialPower Overheat Limit Rate of Fire
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium65.00%30.23% 26.67%15.09%93.55%43.28%
Titanium 45.00%23.08% 70.00%31.82%90.32%42.42%
Tin 75.00%33.33% 16.67%10.00%80.65%39.68%
Iron 30.00%16.67% 63.33%29.69%83.87%40.63%
Steel 35.00%18.92% 73.33%32.84%100.00%44.93%
Bronze 55.00%26.83% 43.33%22.41%77.42%38.71%
Nickel 50.00%25.00% 80.00%34.78%87.10%41.54%
Copper 60.00%28.57% 53.33%26.23%87.10%41.54%
Silver 70.00%31.82% 36.67%19.64%80.65%39.68%
Lead 95.00%38.78% 20.00%11.76%74.19%37.70%
Gold 100.00%40.00%46.67%23.73%77.42%38.71%
Tungsten 25.00%14.29%100.00%40.00%96.77%44.12%
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