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Description[ | ]
Engines are components that can be placed on a ship while it is docked at a shipyard. Engines provide thrust and require a power generator as well as fuel in order to function. Engines cannot be held in your inventory and must be picked up using your gauntlet when within the bubble of a shipyard that you have access to. They can be found as schematics located within chests or containers scattered around the islands or they can be learned by spending knowledge points in the knowledge tree.
Engine Statistics[ | ]
Weight[ | ]
- The weight of the engine. This is a total of the weight of all the materials used to craft the engine.
Resilience[ | ]
- The hitpoints (HP or health) of the engine provided by the engine's casing. (also see: Resilience)
- Notable materials: Tungsten, Eternium, Steel and Epilar
Fuel Efficiency[ | ]
- Rate of fuel consumption. The higher this value is, the less fuel is consumed during flight.
- Notable materials: Tungsten for mechanical internals or propeller
Overheat Limit[ | ]
- How long it takes before the engine overheats, works in unison with cooling factor and power and may result in an engine that never overheats.
Power[ | ]
- An engine's power directly affects a ship's maximum velocity. The heavier a ship is, the more power is needed to reach the same velocity. The engine's power is subject to diminishing returns, meaning that doubling your power won't double your maximum velocity.
- Notable materials: Tungsten, Precious metals for propellers / combustion internals (for wooden props: Oak, Ash, Birch)
Spin-up[ | ]
- Spin-up affects the time it takes the engine to reach the set power level.
Engine Parts[ | ]
Propeller[ | ]
Each propeller type is determined by the Spin-Up stat of the engine.
Prop Letter | Metal/Wood | Minimum Spin-Up |
---|---|---|
A | Wood | 0 |
E | Wood | 10 |
O | Wood | 15 |
U | Wood | 20 |
B | Metal | 25 |
F | Metal | 31 |
H | Metal | 40 |
M | Metal | 48 |
N | Metal | 58 |
X[1] | Metal | 0 |
Z[1] | Metal | 30 |
Credit for this data goes to jamesm2w and Node
Mount[ | ]
The engine mount is determined by the power of the engine. The material that the engine mount is made of is determined by the casing material. If the casing is made of wood, the mount will be made of wood.
Engine Mount | Wood/Metal | Minimum Power |
---|---|---|
Rustbucket | Wood | 0 |
Crudbait | Wood | 9 |
Smokie | Wood | 15 |
Cranker | Wood | 20 |
Workhorse | Wood | 28 |
Steamer | Metal | 0 |
Populus | Metal | 10 |
Rival | Metal | 15 |
Pacesetter | Metal | 20 |
Cyclone | Metal | 25 |
Tornado | Metal | 30 |
Hurricane | Metal | 35 |
Elite | Metal | 40 |
Supreme | Metal | 45 |
Cloudchaser[2] | Metal | 51 |
Starcaster[2] | Metal | 60 |
Credit for this list goes to jamesm2w and Node
Casing[ | ]
Each casing type determines if the repair material will be wood or metal and also determines the main stat of the engine, spin-up, fuel efficiency, resilience, overheat limit, or power.
Casing Name | Tier | Wood/Metal | Main Stats |
---|---|---|---|
Piped | I | Wood | Spin-Up |
Squareframe | I | Wood | Resilience |
Scrapheap | I | Metal | FE/OH |
Boxpile | I | Wood | Power |
Spinshaft | II | Wood | Spin-Up |
Trishell | II | Wood | Resilience |
Reliant | II | Wood | FE |
Ventilated | II | Wood | OH |
Spark | II | Wood | Power |
Dervish | III | Metal | Spin-Up |
Pinnacle | III | Metal | Resilience |
Iceberg | III | Metal | FE/OH |
Stallion | III | Metal | Power |
Godfellow | IV | Metal | Spin-Up |
Apotheus | IV | Metal | Resilience |
Sunstream | IV | Metal | FE/OH |
Ironforge | IV | Metal | Power |
Credit for this list goes to jamesm2w and Node
NOTES:
Engine Schematics[ | ]
Common[ | ]
Uncommon[ | ]
Rare[ | ]
Exotic[ | ]
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