Engines

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Engines are components that can be placed on a ship while it is docked at a shipyard. Engines provide thrust and require a power generator as well as fuel in order to function. Engines cannot be held in your inventory and must be picked up using your gauntlet when within the bubble of a shipyard that you have access to. They can be found as schematics located within chests or containers scattered around the islands or they can be learned by spending knowledge points in the knowledge tree.

Engine Statistics[edit | edit source]

Weight[edit | edit source]

The weight of the engine. This is a total of the weight of all the materials used to craft the engine.

Resilience[edit | edit source]

The hitpoints (HP or health) of the engine provided by the engine's casing. (also see: Resilience)
Notable materials: Tungsten, Titanium, Nickel, Lead

Fuel Efficiency[edit | edit source]

Rate of fuel consumption. The higher this value is, the less fuel is consumed during flight.
Notable materials: Steel for the combustion internals

Overheat Limit[edit | edit source]

This mechanic has not been implemented yet. Expect this feature to be in a future early access version (0.2.X.X).

Power[edit | edit source]

An engine's power directly affects a ship's maximum velocity. The heavier a ship is, the more power is needed to reach the same velocity. The engine's power is subject to diminishing returns, meaning that doubling your power won't double your maximum velocity.
Notable materials: Tungsten, Precious metals for propellers / combustion internals (for wooden props: Oak, Ash, Birch)

Spin-up[edit | edit source]

Spin-up affects the time it takes the engine to reach the set power level.

Material Boosts[edit | edit source]

Credit for Research goes to Demodraco and his forum thread Testing was done using Q10 Copper in other slots, this means the "Percentage increase over base" is always off by the boost of Q10 copper (from the other slot boosting that particular stat)

Combustion Internals
MaterialFuel Efficiency Overheat Limit Power
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium70.37%38.00% 77.78%33.33% 38.10%22.86%
Titanium 92.59%50.00% 66.67%28.57% 71.43%42.86%
Tin 59.26%32.00% 88.89%38.10% 28.57%17.14%
Iron 85.19%46.00% 66.67%28.57% 66.67%40.00%
Steel 14.81%8.00% 66.67%28.57% 76.19%45.71%
Bronze 77.78%42.00% 77.78%33.33% 47.62%28.57%
Nickel 81.48%44.00% 77.78%33.33% 80.95%48.57%
Copper 74.07%40.00% 77.78%33.33% 57.14%34.29%
Silver 66.67%36.00% 77.78%33.33% 42.86%25.71%
Lead 62.96%34.00% 88.89%38.10% 33.33%20.00%
Gold 66.67%36.00% 100.00%42.86% 52.38%31.43%
Tungsten 100.00%54.00% 66.67%28.57% 100.00%60.00%
Mechanical Internals
MaterialFuel Efficiency Overheat Limit Spin Up
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium 50.00%26.47% 33.33%22.22% 87.50%35.59%
Titanium 88.89%47.06% 75.00%50.00% 79.17%32.20%
Tin 30.56%16.18% 25.00%16.67% 91.67%37.29%
Iron 75.00%39.71% 66.67%44.44% 70.83%28.81%
Steel 80.56%42.65% 75.00%50.00% 75.00%30.51%
Bronze 61.11%32.35% 50.00%33.33% 83.33%33.90%
Nickel 69.44%36.76% 83.33%55.56% 79.17%32.20%
Copper 55.56%29.41% 58.33%38.89% 83.33%33.90%
Silver 41.67%22.06% 50.00%33.33% 91.67%37.29%
Lead 36.11%19.12% 33.33%22.22% 100.00%40.68%
Gold 44.44%23.53% 58.33%38.89% 100.00%40.68%
Tungsten 100.00%52.94% 100.00%66.67% 66.67%27.12%
Propeller
MaterialPower Spin Up
Relative Effectiveness% Increase over BaseRelative Effectiveness% Increase over Base
Aluminium 86.67%32.50% 85.71%38.71%
Titanium 73.33%27.50% 82.14%37.10%
Tin 93.33%35.00% 53.57%24.19%
Iron 66.67%25.00% 64.29%29.03%
Steel 66.67%25.00% 100.00%45.16%
Bronze 80.00%30.00% 42.86%19.35%
Nickel 73.33%27.50% 67.86%30.65%
Copper 80.00%30.00% 71.43%32.26%
Silver 86.67%32.50% 57.14%25.81%
Lead 100.00%37.50% 35.71%16.13%
Gold 100.00%37.50% 50.00%22.58%
Tungsten 60.00%22.50% 96.43%43.55%

Engine Parts[edit | edit source]

Propeller[edit | edit source]

Each propeller type is determined by the Spin-Up stat of the engine.

Prop Letter Metal/Wood Minimum Spin-Up
A Wood 0
E Wood 10
O Wood 15
U Wood 20
B Metal 25
F Metal 31
H Metal 40
M Metal 48
N Metal 58
X[1] Metal 0
Z[1] Metal 30
Credit for this data goes to jamesm2w and Node

Mount[edit | edit source]

The engine mount is determined by the power of the engine. The material that the engine mount is made of is determined by the casing material. If the casing is made of wood, the mount will be made of wood.

Engine Mount Wood/Metal Minimum Power
Rustbucket Wood 0
Crudbait Wood 9
Smokie Wood 15
Cranker Wood 20
Workhorse Wood 28
Steamer Metal 0
Populus Metal 10
Rival Metal 15
Pacesetter Metal 20
Cyclone Metal 25
Tornado Metal 30
Hurricane Metal 35
Elite Metal 40
Supreme Metal 45
Cloudchaser[2] Metal 51
Starcaster[2] Metal 60
Credit for this list goes to jamesm2w and Node

Casing[edit | edit source]

Each casing type determines if the repair material will be wood or metal and also determines the main stat of the engine, spin-up, fuel efficiency, resilience, overheat limit, or power.

Casing Name Tier Wood/Metal Main Stats
Piped I Wood Spin-Up
Squareframe I Wood Resilience
Scrapheap I Metal FE/OH
Boxpile I Wood Power
Spinshaft II Wood Spin-Up
Trishell II Wood Resilience
Reliant II Wood FE
Ventilated II Wood OH
Spark II Wood Power
Dervish III Metal Spin-Up
Pinnacle III Metal Resilience
Iceberg III Metal FE/OH
Stallion III Metal Power
Godfellow IV Metal Spin-Up
Apotheus IV Metal Resilience
Sunstream IV Metal FE/OH
Ironforge IV Metal Power

Credit for this list goes to jamesm2w and Node

Engine Schematics[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Exotic[edit | edit source]

  1. 1.0 1.1 If engine power is greater than 50, the propeller will always be an X or Z which are jet propellers
  2. 2.0 2.1 Will only ever have an X or Z propeller because these are jets
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