Engines

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Description[edit | edit source]

Ship engine.png

Engines are components that can be placed on a ship while it is docked at a shipyard. Engines provide thrust and require a power generator as well as fuel in order to function. Engines cannot be held in your inventory and must be picked up using your gauntlet when within the bubble of a shipyard that you have access to. They can be found as schematics located within chests or containers scattered around the islands or they can be learned by spending knowledge points in the knowledge tree.

Engine Statistics[edit | edit source]

Weight[edit | edit source]

The weight of the engine. This is a total of the weight of all the materials used to craft the engine.

Resilience[edit | edit source]

The hitpoints (HP or health) of the engine provided by the engine's casing. (also see: Resilience)
Notable materials: Tungsten, Titanium, Nickel, Lead

Fuel Efficiency[edit | edit source]

Rate of fuel consumption. The higher this value is, the less fuel is consumed during flight.
Notable materials: Steel for the combustion internals

Overheat Limit[edit | edit source]

How long it takes before the engine overheats.

Power[edit | edit source]

An engine's power directly affects a ship's maximum velocity. The heavier a ship is, the more power is needed to reach the same velocity. The engine's power is subject to diminishing returns, meaning that doubling your power won't double your maximum velocity.
Notable materials: Tungsten, Precious metals for propellers / combustion internals (for wooden props: Oak, Ash, Birch)

Spin-up[edit | edit source]

Spin-up affects the time it takes the engine to reach the set power level.

Material Boosts[edit | edit source]

These stats were calculated on 26 December 2018 on version 29.3.

I tested this by comparing the base stat with the resulting stat of the engine after using a certain material for a certain part.

These numbers aren't that accurate but will provide a point of reference.

All materials used were Q5 except for lead, which was Q6 due to limited resources.

Combustion Internals
MaterialSpin UpOverheat LimitPower
% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat
Aluminium7826876972626132119182
Titanium61208369368666161219982
Tin30107669297656146169582
Iron301076694310676139139382
Steel48168069641570612598982
Bronze39137869297656139139382
Nickel269756971167161642210082
Copper417069726261728482
Silver417069726261728482
Lead269756921564611458682
Gold417069726261728482
Tungsten1003392691002375611003411082
Orthite6120836972626139139382
Epilar7425866929765611458682
Eternium269756986207361642210082
Mechanical Internals
MaterialFuel EfficiencyOverheat LimitPower
% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat% Relative Effectiveness% Increase over BaseResulting StatTested Base Stat
Aluminium3377267103636183189782
Titanium601376673311686161139382
Tin47107467291067613378882
Iron4097367431570613378882
Steel27671676221746150119182
Bronze4097367291067613998982
Nickel67157767672375612868782
Copper7168671036361618382
Silver7168671036361618382
Lead133696724866612868782
Gold7168671036361618382
Tungsten1002282671003482611002210082
Orthite4097367103636161139382
Epilar13369672910676172169582
Eternium67157767812878612868782
Propeller
Material Fuel Efficiency Spin Up
% Relative Effectiveness % Increase over Base Resulting Stat Tested Base Stat % Relative Effectiveness % Increase over Base Resulting Stat Tested Base Stat
Aluminium 82 27 85 67 41 10 76 69
Titanium 59 19 80 67 24 6 73 69
Tin 32 10 74 67 29 7 74 69
Iron 32 10 74 67 35 9 75 69
Steel 45 15 77 67 53 13 78 69
Bronze 41 13 76 67 24 6 73 69
Nickel 27 9 73 67 41 10 76 69
Copper 5 1 68 67 6 1 70 69
Silver 5 1 68 67 6 1 70 69
Lead 27 9 73 67 18 4 72 69
Gold 5 1 68 67 6 1 70 69
Tungsten 100 33 89 67 100 25 86 69
Orthite 59 19 80 67 29 7 74 69
Epilar 73 24 83 67 53 13 78 69
Eternium 27 9 73 67 76 19 82 69
Casing
Material Resilience
% Relative Effectiveness % Increase over Base Resulting Stat Tested Base Stat
Aluminium 41 25 99 79
Titanium 20 13 89 79
Tin 29 18 93 79
Iron 33 20 95 79
Steel 51 32 104 79
Bronze 20 13 89 79
Nickel 41 25 99 79
Copper 4 3 81 79
Silver 4 3 81 79
Lead 16 10 87 79
Gold 4 3 81 79
Tungsten 100 62 128 79
Orthite 29 18 93 79
Epilar 51 32 104 79
Eternium 76 47 116 79

Engine Parts[edit | edit source]

Propeller[edit | edit source]

Each propeller type is determined by the Spin-Up stat of the engine.

Prop Letter Metal/Wood Minimum Spin-Up
A Wood 0
E Wood 10
O Wood 15
U Wood 20
B Metal 25
F Metal 31
H Metal 40
M Metal 48
N Metal 58
X[1] Metal 0
Z[1] Metal 30

Credit for this data goes to jamesm2w and Node

Mount[edit | edit source]

The engine mount is determined by the power of the engine. The material that the engine mount is made of is determined by the casing material. If the casing is made of wood, the mount will be made of wood.

Engine Mount Wood/Metal Minimum Power
Rustbucket Wood 0
Crudbait Wood 9
Smokie Wood 15
Cranker Wood 20
Workhorse Wood 28
Steamer Metal 0
Populus Metal 10
Rival Metal 15
Pacesetter Metal 20
Cyclone Metal 25
Tornado Metal 30
Hurricane Metal 35
Elite Metal 40
Supreme Metal 45
Cloudchaser[2] Metal 51
Starcaster[2] Metal 60

Credit for this list goes to jamesm2w and Node

Casing[edit | edit source]

Each casing type determines if the repair material will be wood or metal and also determines the main stat of the engine, spin-up, fuel efficiency, resilience, overheat limit, or power.

Casing Name Tier Wood/Metal Main Stats
Piped I Wood Spin-Up
Squareframe I Wood Resilience
Scrapheap I Metal FE/OH
Boxpile I Wood Power
Spinshaft II Wood Spin-Up
Trishell II Wood Resilience
Reliant II Wood FE
Ventilated II Wood OH
Spark II Wood Power
Dervish III Metal Spin-Up
Pinnacle III Metal Resilience
Iceberg III Metal FE/OH
Stallion III Metal Power
Godfellow IV Metal Spin-Up
Apotheus IV Metal Resilience
Sunstream IV Metal FE/OH
Ironforge IV Metal Power

Credit for this list goes to jamesm2w and Node
NOTES:

  1. 1.0 1.1 If engine power is greater than 50, the propeller will always be an X or Z which are jet propellers
  2. 2.0 2.1 Will only ever have an X or Z propeller because these are jets

Engine Schematics[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Exotic[edit | edit source]