Metal is one of the main Resources used for Crafting and ship building. Each metal varies in density and strength, which will affect ship physics and appearance. According to the Modular Mechanics Blog, different metals will create parts with different attributes such as strength, color, and heat dissipation.
Metals can be found within metal scrap nodes (Situated on, or below Islands), within chests or in scrap piles scattered around some islands.
Metal, like wood, has a "Quality" stat attached to it. Quality can vary from 1 to 10, with 10 being the best and 1 the worst. Using higher quality materials will give a higher stat boost to the part you are making, without any additional cost of weight. Generally speaking, higher tier biomes will spawn higher tier metals.
Metal List and Uses[edit | edit source]
Aluminium[edit | edit source]
Aluminium is currently the lightest metal in the game, but as a cost it is very weak. It can be useful for ship frames or non-essential panelling in order to keep weight down. Rumours suggest Aluminium could be a useful metal for internals in certain parts.
Titanium[edit | edit source]
Titanium has a very good durability to weight ratio, but this shouldn't be mistaken for it being strong. It's tougher than its heavier brother Tin and a few others so could work well for casings and panels, but if you plan to be in heavy combat something tougher with more weight such as lead or tungsten could be a better choice.
Tin[edit | edit source]
A relatively common lightweight material. Good for plating and casings on ships build for speed instead of combat, due to its relative abundance when compared to the other light metals.
Iron[edit | edit source]
Iron is often the metal of choice for engine, cannon and wing casings amongst the more experienced ship builders. It's got a pretty good resilience for its weight, whilst being incredibly common for easy repairs.
Steel[edit | edit source]
A very good all-around metal. If you want to build your entire ship from a single metal, this is a good choice.
Bronze[edit | edit source]
Although an alloy, Bronze occurs naturally. This has been said to the fact the metal contained in nodes are actually pieces of scrap, there fore it is not uncommon for those scraps to contain alloy metals. Like Steel, Bronze is another good all-around metal
Nickel[edit | edit source]
A good alternative to Iron, nickel is a little heavier but offers much better resilience. It is a little rarer in Wilderness, however.
Copper[edit | edit source]
Rumours suggest that including copper parts on your ship can help in a storm wall. Many players put copper bar pipes along the top of the ship to attempt to conduct lightning. However, it has not yet been proved if this is actually helping.
Silver[edit | edit source]
As the tag suggests, Silver is another good all-arounder. People more invested into statting their engines nicely often use it for some sections if more suitable materials aren't available.
Lead[edit | edit source]
Lead is a great early game defensive material. It's incredibly durable and can take a beating, but its weight really shouldn't be ignored. It is not recommended to use lead for things such as a ship frame, else you will struggle to have enough weight free for engines to transverse weather walls.
Gold[edit | edit source]
Gold, like Silver, can prove handy for various procedural part crafting uses and is a pretty good generic metal. It is also commonly used for aesthetic builds due to its appearance. However, it is very heavy and weight should be considered when using it.
Tungsten[edit | edit source]
Tungsten is the heaviest metal currently in the game; by a noteworthy amount. However, it's also incredibly tough, increasing resilience drastically and works well in certain other situations. Quality 10 Tungsten is one of the most sought-after materials in the game, and should prove very valuable when trading.
NB: Magnesium, Palladium and Platinum were all removed as of the Alpha 6 update. You can not find these in-game.
Weight Table[edit | edit source]
NOTE: All of the following data is current as of Beta 0.1.2.1
|Aluminum||0.26 kg||Extremely light without compromising too much on strength|
|Titanium||0.30 kg||Very light for such a hard metal but a bad conductor.|
|Tin||0.34 kg||Lightweight but weak, soft and susceptible to heat.|
|Iron||0.38 kg||Reasonably tough and heat resistant given its modest weight.|
|Steel||0.40 kg||Very hard and high performance metal for its weight.|
|Bronze||0.42 kg||Capable of withstanding a lot of stress for its medium weight.|
|Nickel||0.46 kg||Versatile thanks to its medium weight and a few weaknesses.|
|Copper||0.50 kg||A great conductor but otherwise unexceptional.|
|Silver||0.55 kg||A jack of all trades but master of only conductivity|
|Lead||0.60 kg||Durable and strong but too heavy for many uses.|
|Gold||0.69 kg||Dense yet malleable with extremely high conductivity.|
|Tungsten||0.74 kg||Unparalelled resistance to the elements but very heavy.|
Metal Quality and Performance[edit | edit source]
Each metal provides a different boosts to component's statistics when used in the respective crafting slot. Each metal also has a quality from 1 to 10, this provides another smaller boost to the respective statistic of the component. See wings, engines, cannons for the estimated specific boosts each metal provides. The repair metal of a component is always determined by the material put in the "Casing" slot.