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Metal is one of the main Resources used for Crafting and ship building. Each metal varies in density and strength, which will affect ship physics and appearance. Different metals will boost a components statistics. These include the strength (resilience), colour, conductivity, heat-dissipation and others depending on the type of part.
Metals can be found within metal scrap nodes (Situated on, or on the underside of Islands), within chests or in scrap piles scattered around some islands.
Metal, like wood, has a quality statistic. Quality can vary from 1 to 10, with 10 being the best and 1 the worst. Using higher quality materials will give a higher statistic boost to the part you are making, without any additional cost of weight. Generally speaking, higher tier biomes will spawn higher tier metals. Furthermore, testing shows that each island will only produce one quality variant of each metal.
Metal List and Uses[edit | edit source]
Aluminium[edit | edit source]
While being quite rare, Aluminium is currently the lightest metal in the game, and second in terms of resilience. It can be useful for ship frames, paneling, casings, or internals of helms, fuel tanks, etc ... in order to keep weight down. Rumours suggest Aluminium could even be the material of choice for atlas cores... For those reasons, quality 10 Aluminium is considered the most sought-after materials in the game.
Titanium[edit | edit source]
Titanium is the high-end material of choice for engines and cannons insides (except propellers). While delivering a large bonus, it is also the second lightest material in the game. Titanium 10 is heavily sought-after, and its farming places are among the most dangerous spots of Worlds Adrift.
Tin[edit | edit source]
A relatively common lightweight material which exhibits unexpected high tier performances in engines propellers, wings and cannons. It is also somewhat efficient for plating and casings on ships built for speed instead of combat, due to its relative abundance when compared to the other light metals.
Iron[edit | edit source]
Iron is the perfect jack-of-all-trades for starters. Abundant, resilient, reasonably light and efficient in engines, wings and cannons. Even the most experienced players, who do not want to risk their most expensive ships, will rely on this helpful material.
Steel[edit | edit source]
As the elder brother of iron, and the most resilient material, steel is slightly better while slightly heavier. As the casing and plating of choice for the most defensive designs, or simply used on the most exposed parts of your ships, steel will prevent a good amount of barrages from hitting your most vulnerable components.
Bronze[edit | edit source]
Although an alloy, Bronze occurs naturally. This is because metal contained in nodes are pieces of scrap, and because scrap can be an alloy metal, it is not uncommon to find Bronze. Bronze displays balanced performances. However, while being more abundant than iron, it is often worse.
Orthite[edit | edit source]
Not information yet.
Nickel[edit | edit source]
Nickel is an uncommon metal that was once the casing of choice, but its heavy weight does not justify its use anymore. Nowadays, its best purpose is to replace titanium in engines when your stocks are running dry.
Epilar[edit | edit source]
Not information yet.
Copper[edit | edit source]
Rumours suggest that including copper parts on your ship can help in a storm wall. Many players put copper bar pipes along the top of the ship to attempt to conduct lightning. However, it has not yet been proved if this is actually helping. As silver and gold, it can boost the internals of your atlas core for a bit of extra lift.
Eternium[edit | edit source]
Not information yet.
Silver[edit | edit source]
Silver is an aesthetic yet inefficient material in most uses, due to its significant weight. Used in core internals, it can however provide a significant additional lift.
Lead[edit | edit source]
Lead is an abundant yet very heavy material. Its main uses are replacement of tin as engine propeller and in some cannons parts, and shipyard or ammo crafting. Counter intuitively, its durability is terrible and will not protect your ship well, should you use it for casings or platings. Beware, it is not recommended to use lead for things such as a ship frame, else you will struggle to have enough weight free for engines to transverse weather walls.
Gold[edit | edit source]
Gold, like Silver, is mostly used for aesthetic builds due to its appearance, because of its high weight. Its main niche purpose is to provide the maximum atlas lift when used as core internals. However, aluminium generally does a better job if you look for efficiency rather than lift at any cost.
Tungsten[edit | edit source]
Tungsten is the heaviest metal currently in the game; by a noteworthy amount. It does often provide the best stats for engines and cannons, while being inefficient. As the king of all materials in the past, it is nowadays used as junk for shipyard building or pistol making.
Mass Table[edit | edit source]
NOTE: All of the following data is a specific weight per unit for panels. Each component is believed to have a different weight per unit, but the order of weight remains the same.
Metal Quality and Performance[edit | edit source]
Each metal provides a different boosts to component's statistics when used in the respective crafting slot. Each metal also has a quality from 1 to 10, this provides another smaller boost to the respective statistic of the component. See wings, engines, cannons for the estimated specific boosts each metal provides. The repair metal of a component is always determined by the material put in the "Casing" slot.
History[edit | edit source]