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The Atlas Core (also known as Atlas Sky Core, Ship Core, and Core) is a vital component for airship design. This device allows a ship to effortlessly float in the air, counteracting the pull of gravity.

Description[ | ]

A cylindrical object with a wide, rectangular base. Its diameter tapers off towards the top, ending in a domed hollow where an Atlas Stone can be seen through an open port. When active, arcs of electricity can be seen permeating the Atlas stone within, giving off a faint glow.

Usage[ | ]

Atlas Sky Core in the middle Sky Core Atlas Enhancer on the left Sky Core Generator on the right Sky Core Air Filter on top Sky Core Computer embedded within the generator on the right

Atlas Sky Cores provide a lifting force to keep ships neutrally buoyant in the air. However, an Atlas Sky Core by itself by default can support 1000kg (more if proper materials were used). For larger or heavier ships, Atlas Core upgrades are needed which can be found as schematics or as whole components on wrecked ships. The core also imparts torque[1] on the ship, allowing it to turn in place without the need for engines or wings. This torque effect is not strong enough to overcome uneven engine placement.

Currently, Atlas Sky Cores require no fuel. They appear to be "always on". As long as they are installed, they will continue to provide a lifting force for the ship. Cores can be placed either right-side-up on any deck, or upside-down hanging from a deck's ceiling. Presently, the placement of cores does not affect how the ship floats or keeps balanced. In the future, an exclusion radius may be implemented[2] to prevent players from bunching up the core in one well protected area deep within the ship. The Atlas Pulse can be activated by interacting with the Core, detaching any grapplers or players climbing on your ship, which consumes one Atlas Shard.

Crafting[ | ]

Atlas cores and each of the upgrades can be crafted at an Assembly Station.


Atlas Sky Core[ | ]

"An anti-gravity core that allows a ship to float. Can lift 1000kg of weight." - Ingame Tooltip

Casing: 100 metal
Generator: 40 metal
Atlas Shards: 1


Sky Core Atlas Enhancer[ | ]

"A sky core upgrade that enhances the Atlas Shards to boost lift by at least 400kg." - Ingame Tooltip

Can be crafted after acquiring 4600 lifetime knowledge.

Casing: 40 metal
Internals: 40 metal
Atlas Shards: 3

Sky Core Generator[ | ]

"A sky core upgrade that strengthens its generator to increase life by a minimum of 400kg." - Ingame Tooltip

Can be crafted after acquiring 2100 lifetime knowledge.

Casing: 30 metal
Internals: 30 metal
Atlas Shards: 5

Sky Core Air Filter[ | ]

"A sky core upgrade that purifies incoming air to increase lift by at least 600kg." - Ingame Tooltip

Can be crafted after acquiring 9100 lifetime knowledge.

Schematic can also be found in the Remnants sector.

Casing: 50 metal
Internals: 50 metal
Atlas Shards: 4

Sky Core Coolant System[ | ]

"A sky core upgrade, which prevents overheating, raising lift by a minimum of 600kg." - Ingame Tooltip

Can be crafted after acquiring 15100 lifetime knowledge.

Schematic can be found in the Remnants sector.

Casing: 60 metal
Internals: 50 metal
Atlas Shards: 3

Sky Core Stabiliser[ | ]

"A sky core upgrade guarding against core instability to increase lift by at least 600kg." - Ingame Tooltip

Schematic can be found in the Remnants sector.

Casing: 40 metal
Internals: 40 metal
Atlas Shards: 6

Sky Core Computer[ | ]

"A sky core upgrade adding a computer system to manage core upgrades, raising lift by at least 800kg." - Ingame Tooltip

Schematic can be found in the Badlands sector.

Casing: 40 metal
Internals: 50 metal
Atlas Shards: 10

Sky Core Circuitry Network[ | ]

"A sky core upgrade adding supplementary systems that increase lift by at least 800 kg." - Ingame Tooltip

Schematic can be found in the Badlands sector.

Casing: 60 metal
Internals: 50 metal
Atlas Shards: 8

Sky Core Efficiency Module[ | ]

"A sky core upgrade that optimises the lift system, increasing lift by a minimum of 800kg." - Ingame Tooltip

Schematic can be found in the Badlands sector.

Casing: 70 metals
Internals: 60 metals
Atlas Shards: 6

Material Effects[ | ]

Material Kg increase/quality level Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Max Increase % based on Q10
Aluminum 6 1066 1072 1078 1084 1090 1096 1102 1108 1114 1120 120 12.00%
Titanium 1 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 20 2.00%
Tin 4.5 1049.5 1054 1058.5 1063 1067.5 1072 1076.5 1081 1085.5 1090 90 9.00%
Iron 3 1034 1037 1040 1043 1046 1049 1052 1055 1058 1061 61 6.10%
Steel 1.5 1016.5 1018 1019.5 1021 1022.5 1024 1025.5 1027 1028.5 1030 30 3.00%
Bronze 2.5 1027.5 1030 1032.5 1035 1037.5 1040 1042.5 1045 1047.5 1050 50 5.00%
Nickel 4 1044 1048 1052 1056 1060 1064 1068 1072 1076 1080 80 8.00%
Copper 7.5 1082.5 1090 1097.5 1105 1112.5 1120 1127.5 1135 1142.5 1150 150 15.00%
Silver 8 1088 1096 1104 1112 1120 1128 1136 1144 1152 1160 160 16.00%
Lead 2 1022 1024 1026 1028 1030 1032 1034 1036 1038 1040 40 4.00%
Gold 8.5 1093.5 1102 1110.5 1119 1127.5 1136 1144.5 1153 1161.5 1170 170 17.00%
Tungsten 3.5 1038.5 1042 1045.5 1049 1052.5 1056 1059.5 1063 1066.5 1070 70 7.00%

Credit for this table goes to Demodraco#0118

Interactive Graph[ | ]

Lore[ | ]

Atlas Stones by themselves do not have levitating properties[3]. Instead, passing an electrical current through it generates the effect[4]. This is why the Atlas Core apparatus is required.

Trivia[ | ]

Use conductive metals in all Atlas internal parts, where the word "conductive" or similar is used, to increase their strength. Use Copper, silver or gold for varying boosts. The tool tip is a bit vague though between copper and silver, also consider the additional weight a metal will add.

References[ | ]


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